Resume
sungho7061@gmail.com, (201) 673-5987, https://sungho7061.wixsite.com/sunghokim
EDUCATION__________________________________________________________________________________
Ringling College of Art and Design, Sarasota, FL
Bachelor of Fine Arts, Game Art, May 2020
GPA 3.40/4.0
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BIO ________________________________________________________________________________________
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Environment technical artist with a focus on high-fidelity shaders, materials and tools with experience of working on a variety of commercial projects.
A game maker with a passion and experience in procedural modeling and Virtual Reality development. A team player and an artist on a FlightSchool
"Glitch Out" project.
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SKILLS ______________________________________________________________________________________
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HARD SKILLS
· Adept at working with game engines and 3D suites
· Expert knowledge of material creation and optimization
· Design of HDA packages for procedural modeling
· Knowledge of character modeling and rigging
SOFT SKILLS
· High adaptability to learn new programs and skills
· Excellent problem solving and decision making
· Ability to work efficiently under pressure
· Experience working with various sized teams
· Used to both WFH and office environments
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SOFTWARE
· Unreal Engine 4
· Maya, Zbrush, Substance Suite, Houdini, Adobe Suite
· Python, Houdini Vex, Perforce
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EXPERIENCE_________________________________________________________________________________
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Environment Technical Artist, Ringling College of Art and Design, Sarasota, FL, Jan 2019 -Present
· Closely worked with a commercial client Flight School to create a VR game set for release on Steam in 2020
· Designed and produced a stylized server room environment with a fun retro sci-fi theme for the game
· Created various materials and tools in Substance and Houdini suites to support the needs of the art team
Procedural Technical Artist Intern, Hoyt Architecture Lab, Sarasota, FL, May -Aug 2019
· As part of the HALVR team, responsible for the creation of a new pipeline for cityscape through Houdini
· Stayed in close contact and supported 3D environment artists with creation of tools
· Assisted with resolving optimization issues and programming errors as part of a small tech art team
IT Student Assistant, Ringling College of Art and Design, Sarasota, FL, Sep 2016-Present
· Maintained and provided troubleshooting for printing and scanning equipment as well as supply stock across campus
· Assisted IT staff in resolving technical issues arising for students, administration and staff
· Resolved a high volume of requests for both internal and external workstation and software maintenance
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ACHIEVEMENT_______________________________________________________________________________
· Best of Ringling project award for 2018
· Represented Ringling College at GDC 2019
· Participated in several game jams as a 2D, 3D and technical artist from 2010 to 2020
· Mentor for multiple Ringling College students 2019 - 2020
· Fluent in English and Korean