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Resume

sungho7061@gmail.com, (201) 673-5987, https://sungho7061.wixsite.com/sunghokim

 

EDUCATION__________________________________________________________________________________

 

Ringling College of Art and Design, Sarasota, FL

Bachelor of Fine Arts, Game Art, May 2020

GPA 3.40/4.0

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BIO ________________________________________________________________________________________

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Environment technical artist with a focus on high-fidelity shaders, materials and tools with experience of working on a variety of commercial projects.

A game maker with a passion and experience in procedural modeling and Virtual Reality development. A team player and an artist on a FlightSchool

"Glitch Out" project.

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SKILLS ______________________________________________________________________________________

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HARD SKILLS

· Adept at working with game engines and 3D suites

· Expert knowledge of material creation and optimization

· Design of HDA packages for procedural modeling

· Knowledge of character modeling and rigging

 

SOFT SKILLS

· High adaptability to learn new programs and skills

· Excellent problem solving and decision making

· Ability to work efficiently under pressure

· Experience working with various sized teams

· Used to both WFH and office environments

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SOFTWARE

· Unreal Engine 4

· Maya, Zbrush, Substance Suite, Houdini, Adobe Suite

· Python, Houdini Vex, Perforce

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EXPERIENCE_________________________________________________________________________________

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Environment Technical Artist, Ringling College of Art and Design, Sarasota, FL, Jan 2019 -Present

· Closely worked with a commercial client Flight School to create a VR game set for release on Steam in 2020

· Designed and produced a stylized server room environment with a fun retro sci-fi theme for the game

· Created various materials and tools in Substance and Houdini suites to support the needs of the art team

 

Procedural Technical Artist Intern, Hoyt Architecture Lab, Sarasota, FL, May -Aug 2019

· As part of the HALVR team, responsible for the creation of a new pipeline for cityscape through Houdini

· Stayed in close contact and supported 3D environment artists with creation of tools

· Assisted with resolving optimization issues and programming errors as part of a small tech art team

 

IT Student Assistant, Ringling College of Art and Design, Sarasota, FL, Sep 2016-Present

· Maintained and provided troubleshooting for printing and scanning equipment as well as supply stock across campus

· Assisted IT staff in resolving technical issues arising for students, administration and staff

· Resolved a high volume of requests for both internal and external workstation and software maintenance

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ACHIEVEMENT_______________________________________________________________________________

 

· Best of Ringling project award for 2018

· Represented Ringling College at GDC 2019

· Participated in several game jams as a 2D, 3D and technical artist from 2010 to 2020

· Mentor for multiple Ringling College students 2019 - 2020

· Fluent in English and Korean

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