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I started studying Houdini to study the programming part of the technical artist and procedural modeling. I used to know a lot about Houdini obj and vex, but I forget a lot because I doubt myself in the middle, and I decided to study again in the end. I followed a tutorial from Entagma and here is my progress so far.
You can also find my hda files in here
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Point Location Track (VEX focused)
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CurlNoise (hda included) (VEX focused)
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Chaldni Pattern. UE4 Chladni Pattern project was inspired by this. (hda included) (VEX focused)
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Lissajous Curve (hda included) (VEX focused)
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Plane Subdivision Extrude. The monitor wall was inspired by this project. (hda included) (VEX focused) https://sungho7061.wixsite.com/sunghokim/post/monitor-wall-generator
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