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Houdini Study



I started studying Houdini to study the programming part of the technical artist and procedural modeling. I used to know a lot about Houdini obj and vex, but I forget a lot because I doubt myself in the middle, and I decided to study again in the end. I followed a tutorial from Entagma and here is my progress so far.


You can also find my hda files in here


Point Location Track (VEX focused)

CurlNoise (hda included) (VEX focused)

Chaldni Pattern. UE4 Chladni Pattern project was inspired by this. (hda included) (VEX focused)

Lissajous Curve (hda included) (VEX focused)

Plane Subdivision Extrude. The monitor wall was inspired by this project. (hda included) (VEX focused) https://sungho7061.wixsite.com/sunghokim/post/monitor-wall-generator

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