This is UE4 Particle study that I did to get some knowledge about the particle system in UE4 and how to optimize better.
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Spark particle for playing around the basic particle system
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Another particle system based on GPU, to find a better way to optimize the particle system. (100, 1000, 10000 particles are generated in this scene without causing frame drop issue)
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Mesh particle system to get some knowledge about different types of the particle system.
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Beam particle system to figure out how the beam works and use it in game.
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Ribbon particle for trails
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Ribbon particle on the skeleton
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