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Lighting Study_Rework Love Mom
I reworked the lighting for the environment that I made 3-4 years ago. One lighting is in the afternoon and another one is in before the...
SUNGHO KIM
Aug 21, 20221 min read
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Dynamic Simulation Study
I am studying Dynamic Simulation in Houdini and trying to export them to Unreal Engine 4. This is the first rigid body destruction that I...
SUNGHO KIM
Oct 1, 20201 min read
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UE4 Particle Study
This is UE4 Particle study that I did to get some knowledge about the particle system in UE4 and how to optimize better. Spark particle...
SUNGHO KIM
Sep 29, 20201 min read
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Maya Python - Simple Building Generator
This is my building generator for my Maya python study. I used QtWidgets for the UI system and Maya python to create a building...
SUNGHO KIM
Sep 14, 20201 min read
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Houdini Study
I started studying Houdini to study the programming part of the technical artist and procedural modeling. I used to know a lot about...
SUNGHO KIM
Aug 28, 20201 min read
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Maya Python Study
Recently, I started studying maya python to study the programming part of the technical artist. I followed a tutorial from Udemy course...
SUNGHO KIM
Aug 14, 20201 min read
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Disappearing VFX Material (Unreal Engine 4)
This is the disappearing VFX material that I made for the Ue4 shader study. I made it for testing texture projection and researching...
SUNGHO KIM
Aug 12, 20201 min read
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Old Asian Roof Tile (Substance Designer)
This is a material study for Tiles and Height. I was inspired by the old architecture in Korea. This material is made in Substance...
SUNGHO KIM
Aug 12, 20201 min read
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Bath Abbey Floor (Substance Designer)
This is a material study for micro detail and Shape. I saw the news about the medieval tile discovery at Bath Abbey and I decided to ...
SUNGHO KIM
Aug 12, 20201 min read
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Concrete Floor Tile (Substance Designer)
This is a material study for micro detail. For this one, I focused on material noise to increase material quality. I added more...
SUNGHO KIM
Aug 12, 20201 min read
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Grass and Dry Bamboo Leaves (Substance Designer)
This is a ground material study. I focused on making shapes and tiles for this project. I made ground textures for my realistic biome...
SUNGHO KIM
Aug 12, 20201 min read
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Floor Tile with Sand (Unreal Engine 4)
This is the vertex color painting material study that I worked for Unreal Engine 4 shader. For the floor tile material part, I used a "10...
SUNGHO KIM
Aug 12, 20201 min read
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Sand (Substance Designer)
This is a sand material study. I focused on creating natural shapes and researching a different way to create this pattern. This...
SUNGHO KIM
Aug 12, 20201 min read
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Cliff Rock (Substance Designer)
This is a rock material study. I focused on making a good big shape. This material is made in Substance Designer and rendered in Marmoset...
SUNGHO KIM
Aug 12, 20201 min read
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Waffle (Substance Designer)
This is a material study for mixing transparent(?) material and opaque material in the Substance Designer. I was struggling a lot with...
SUNGHO KIM
Aug 12, 20201 min read
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Ocean Water / Water Foam (Substance Designer)
This is a material study for water foam material in Substance Designer. I was planning to make just a water foam mask for Unreal Engine 4...
SUNGHO KIM
Aug 12, 20201 min read
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Floor Tile (Substance Designer)
I reupload this material again because I wanted to render as much as possible and separate the substance designer version and unreal...
SUNGHO KIM
Aug 12, 20201 min read
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Strawberry Jello (Strawberry Part Material in Substance Designer)
I reupload strawberry material again because I wanted to render as much as possible and separate the substance designer version and...
SUNGHO KIM
Aug 12, 20201 min read
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Chladni Pattern Generator ( Unreal Engine 4 )
This is a chladni mask pattern generator that only uses the mathematical function. I saw some people use some equations to create...
SUNGHO KIM
Aug 12, 20201 min read
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Kori and the Forgotten Castle
Artstation https://www.artstation.com/artwork/QzdRGE This is the game jam game that is Inspired by Ori and the Blind Forest. It was...
SUNGHO KIM
May 18, 20201 min read
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